SM64 Editor RAM Map:
0x800B3F78: End of bank 0x04
0x801DE000: Music memory pool (music hack disabled)
0x803D0000: Extended music data (music hack enabled)
0x80402000 - 0x80410000: Copied from ROM 0x1202000 - 0x1210000
0x80402300: Scrolling Texture Behavior Script
0x80402400: Scrolling Texture Routine
0x80402000: Modified Level Script Command 0x17 with static memory allocation
0x80402700: CreateStar(x,y,z) function wrapper (replaces coordinates)
0x80402E50: Camera Patch Level Table
0x80402EC0: Act Selector Hack Level Table
0x80402F00: Act Selector Hack
0x80402F50: Camera Patch
0x80403000: Water Pointers Hack
0x80403500: Water Hack types
0x80404F00 - 0x08405000: Star Positions
0x80405000 - 0x8040F000: Trajectories
0x80410000: Reserved
0x80420000: Start of bank 0x0E
0x80570000: Start of bank 0x06
0x805E0000: Reserved, writing earlier than this kills sound in Bowser Fight
0x80620000: Start of Bank 0x07
0x80660000: Hacked collision triangles
0x80710000: Reserved
0x80720000: Start of bank 0x05
0x80750000: More hacked collision triangles
0x807C0000: Music memory pool (music hack enabled)/Extended music data (music hack disabled)

SM64 Editor ROM Map:
0x00000034: SM64 Editor Version Number
0x0081C000: NInst Table (Previously 0x7F0000)
0x0081D000: Sequence Names (Previously 0x7F1000)
0x0081E000: Stage Names (Previously 0x7F2000)
0x03E00000: Sequence Table